Kinect Body Tracking Hand is Body Node and Leg is Controller

Homepage Forums How-to and troubleshooting Kinect Body Tracking Hand is Body Node and Leg is Controller

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  • #11457
    D R HansonMinkari
    Participant

    So I use PSVR, with IVRY, Driver4VR, Kinect360 and PS Moves. I have colour tracking on the Moves, skeleton tracking on head and body. When I am in menus on Steam VR, everything works well. Hands and body are properly tracked. However, when I open up an app like VRChat, or go to the Steam VR home, my right controller becomes a body-track node and one of my legs becomes a controller. I’ve tried downgrading to prior versions of both SteamVR and Driver4Vr, I’ve tried changing my setup. Nothing has worked. What can I do?

    #11483
    Bla BlablaGreg Driver
    Keymaster

    from faq on discord. it will be moved to web site shortly:

    This is due to an older SteamVR update switching tracker roles to “Held in Hand”, which explains why most of the time, your controllers get replaced with one of your leg trackers. No matter the case, this is an extremely simple fix:

    :star: –> With your trackers turned on and functional, look at your desktop and find the small SteamVR window that shows all your connected devices. There is an arrow at the top left that you can click to open a little menu. In there, find an option called Manage Vive Trackers . All 3 of your trackers should show up and the roles set to “Held in Hand”. We do not want this. Instead, we set them to either their corresponding body part, or just “disabled” .

    Your controllers will no longer replace your trackers after doing this

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