kinect as head tracking and hand controllers Homepage › Forums › Positional tracking – head and head trackers › kinect as head tracking and hand controllers This topic contains 4 replies, has 2 voices, and was last updated by Greg Driver 7 months ago. Viewing 5 posts - 1 through 5 (of 5 total) Author Posts 2019-01-16 at 02:05 #5942 DiablonParticipant when i use the head tracking it gets me out of the play area even if i calibrate the head tracking maybe this sounds ridiculous but im using kinect as hand controllers and mapped the bluetooth vr controllers (cant afford for leap motion for the moment) the controllers rotate when i look up or down so i guess that works? (left or right too) but only happens sometimes sorry for my bad english. 2019-01-18 at 11:20 #5982 Greg DriverKeymaster anything special gets you out of space area ? you need ale make room calibration 2019-01-21 at 22:41 #6006 DiablonParticipant hmm….maybe i have a problem with head tracking because my settings are: head tracking – kinect hand controllers – kinect body tracking – kinect skeleton i only get the option to calibrate head tracking so…… how do you calibrate head tracking properly? 2019-01-22 at 16:45 #6011 DiablonParticipant forget it. i fixed it by running steam room calibration (after head tracking calibration) sorry. (the problem was that steam didnt detect headset while using driver4vr but looks like downloading the new version fixed it) 2019-01-25 at 14:22 #6041 Greg DriverKeymaster ok.i think i have replied in other thread 🙂 Author Posts Viewing 5 posts - 1 through 5 (of 5 total) You must be logged in to reply to this topic.