Kinect 360 USB connection

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  • #3724
    deadlysnowconedeadlysnowcone
    Participant

    Trying to get the kinect to interact with my desktop, had it up and running on my laptop to ensure the kinect/adapter were functioning properly. Using same SDK (1.8) and and windows version (10 x64), I can’t get it to function properly on my desktop. I either get bandwidth/power errors or nothing at all(initialization loop) in kinextexplorer-d2d.exe. All usb drivers up to date, gets closest to working on ASMedia usb3.1 extensible host controller(generic USB hub), but hardly functions on intel extensible host controller(generic USB hub). Motherboard is asus z97-a, and motherboard is set to prioritize usb bandwidth/power. All other usb devices have been disconnected, and no external hubs are being used. Has anyone had similar problems to this? And if so, did you manage to fix it?

    #3728
    Bla BlablaGreg Driver
    Keymaster

    can you check if you don’t have kinect sound device disabled?
    i had similar problem with Kinect One, and your scenario sound a bit similar.
    Greg

    #3784
    deadlysnowconedeadlysnowcone
    Participant

    Tryed disabling/enabling, no difference. Got a pci usb hub, Kinect stays connected now but displays at 0 fps.

    #3791
    deadlysnowconedeadlysnowcone
    Participant

    For anyone who is getting usb bandwidth/power errors, a pci hub does work.

    #3794
    Bla BlablaGreg Driver
    Keymaster

    thanks 🙂
    what hub do you have ? what was issue?

    #3850
    deadlysnowconedeadlysnowcone
    Participant

    I had the intel extensible hub (z97) as well as an asrock usb 3.1 controller. The 360 kinect did not like either of them. I ended up getting an inateck usb 3.0 pci hub, and the kinect seems to function properly on it. Unfortunately I am getting driver(?) issues, as the skeleton tracking seems to freeze after a minute in driver4vr.

    #3959
    Bla BlablaGreg Driver
    Keymaster

    can you check this build and tell me if Kinect FPS goes to 0 ?

    Thanks.

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