At startup, everything launches fine and the controllers are recognized in SteamVR. But when I open the calibration window, the UI and skeleton image lags every time I’m in the field of view. Is there a performance requirement or an tracking problem?
Head tracking is still in the image when I leave the field of view… When I step in, it tracks a few frames of the skeleton and my head before freezing/lags.
It was indeed a performance issue. Switch video card and it’s fine now. Manage to pass one calibration position(not enough area to avoid too close to previous position error)but it’s tracking my feet and head fine in Display mirror. FreePie tracking from phone(head rotation) lags more now for some reason. CPU is under 40% usage.
Looking forward to hands tracking and future releases!
This reply was modified 3 years, 7 months ago by Xcalibur.
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