2017-08-25 at 22:30 #284
Hi Greg, could you please give headtracking support for Pimax 4K in video mode (extended mode). That would be really useful and appreciate it… not everybody use steamvr or oculus home as a playing plataform.
2017-08-29 at 07:34 #311
- This topic was modified 4 years ago by guillerodriguezv.
Unfortunately whole idea behind Driver4VR is that it is on SteamVR.
But I can take a look. Can you show me more precisely how you would lie to play and what titles?2017-08-29 at 17:59 #321
Thank you Greg for you reply.
Normally I play games with Pimax 4K in Video Mode (extended mode) SBS with injectors like VORPX, Tridef and Reshade, but Piplay (Pimax 4K software) does not support headtracking. The best way to play it would be input Headtracking (Pimax 4K Gyro) and Mouse emulation output and there you can play anygame. Hope you can make it work.
Thank you2017-08-29 at 20:39 #322Du1g0Participant
So you want mouse wmulation with Pimax?
Here are Some ideas,
Airmouse and velcro,
IR leds and Trackir mouse mode.
Wiimote, velcro and glovepie/freepie mouse emulation,
Opentrack has alot of options for input devices and can emulate a mouse – including a program called Opentrackkinect which uses the kinect 360 or 2.0 as input and can output as a mouse
There are many tutorials online and a subreddit “DIYRIFT”
Which might interest you.
Good luck2017-08-29 at 21:32 #323
Thank you Du1go, I used to play with Opentrack when Piplay was emulating to be oculus in extended mode but the latest piplay versions does not work like that way anymore (new driver I think). Pimax Gyro as input and mouse emulation as output, hope Greg could do something to fully paid for the software. 😉
2017-09-01 at 20:18 #339
- This reply was modified 4 years ago by guillerodriguezv.
I was thinking to look at this kind of games at some point. I think it is also when you play GTA or Skyrim. Yes?
First I need to kinect based controllers so not sure where I can look at it. I have not worked with such games yet.
Greg2017-09-01 at 22:24 #341
let me be more clear, When you use Pimax 4K (with Piplay) you have 2 modes; Pimax mode (to use with Steam Vr and Oculus home) and Video mode (for movies). Now in Video mode Pimax 4K does not have headtracking (Gyro is on by default) or for example Opentrack does not detect it. In Video mode (extended mode)I use injectors like VORPX, tridef and reshade to bring SBS gameplay that I think is more smooth and fast. Please give it try and support it with your software.
Thanks2017-09-02 at 16:54 #342
i don’t think it is possible to have head tracking in such games. the reason is that you don’t have virtual space where we could move.
in classic games you move and rotate that that is what you can emulate. that is why gyro is only required. but I might be wrong.2017-09-02 at 17:00 #343
Yes,I was wrong, only gyro as input and mouse as output. In that way I was trying to explain. If that possible you can have gyro in all games. Thanks. Hope you can add to your software.2017-09-07 at 14:23 #355
Hi Greg, any news about supporting Pimax Gyroscope as mouse emulation in Video Mode (extended mode)???
Thanks2017-09-07 at 19:05 #358
i am afraid i might not be able to look on this now.2017-09-08 at 18:02 #359
so what you say that vorpx works and only you can use mouse to rotate. yes?
the problem I see is that such games you control rotation by mouse and mouse does not have absolute value instead it is rotation left and right to some level.
on the other hand there I have seen mods for GTA are you saying such mod works in Oculus but does not work with Pimax?2017-09-08 at 19:20 #360
Hi Greg, thank you for looking solutions. It is simple (I guess), It is just mouse emulation with Pimax Gyro, the best example that I can give is Opentrack. When it worked, it took oculus gyro as input and then it emulates mouse as output, so you can play any game with gyro movements and you see it as mouse. Hope you understand my english, it is no my native languaje.
Thanks2017-09-08 at 20:02 #361
it does not work any more? i thought you can play gta on vr.
i think there is mod and you need install it and it will work in steamvr. no?2017-09-08 at 20:47 #362
Hi Greg, it works with Steam VR, but we are talking in (windows) extended mode (in Piplay it is called Video Mode). In this mode you use injectors like VORPX, Tridef, to have SBS (Side by Side) feature and play it on Pimax 4K (or any HMD). But the problem as stated before, there is no Gyro support. That is what I expect from you (soft) to support it. And the best way is Gyro (input) and mouse emulation (output).
Thank you Greg2017-09-11 at 05:48 #365
this guy is using vorpx and has head tracking as I can see2017-09-15 at 12:54 #405gur75Participant
Greg, in that video the guy uses oculus, probably vorpx recognises oculus head movements anda implement it as mouse to the game. This can be user with pimax in steamvr mode, however with pimax external modern this is not possible. I dont know if this is possible with your driver maybe pimax drivers should be modified but if your driver had support for this external modern dır headtracking that would be great for some users.2017-10-08 at 18:46 #701FabianParticipant
Hi, i’ve seen such requests for video mode on the Pimax forum but still don’t know why… Head tracking works in Pimax mode so why don’t you just use it?2017-10-09 at 18:01 #718
Hi Fabian, in Piplay Video Mode (Extended mode in Win) you actually have the HMD as another monitor, so the resources (CPU, GPU , RAM)are not wasted like Steam VR interface, you have more flexibility in how to manage HMD resolutions too (like Nvidia DSR, Custom Resolutions, etc) and doing so I actually play in 5K with several SBS injectors (VORPX, TRIDEF, RESHADE). Now, with lastest Piplay version (in video mode), in my case, I can not use for eg Opentrack with Pimax (gyroscope as input and mouse as output), because it can not detect it anymore. Now I hoped that Greg could do it with his software Drive 4. Solutions are Welcome.
Thanks2017-10-09 at 18:41 #719FabianParticipant
In Pimax mode you can set supersampling to anything you like. Well, for VorpX it’s the ingame resolution that counts, you can set anything here, 8:9 ratio or DSR resolution in Pimax mode. Did you messure the performance difference between Video Mode and Pimax Mode? I really dont know but if its just some overhead we might be talking about 0,1% ?2017-10-09 at 21:55 #721
Hi Fabian, I do not think that 0.1% of performance difference … I am sure it is a lot more !!! I had been asking this feature mouse emulation with Gyroscope as input to Pimax Team but they are on Pimax 8K.
Thanks anyway2018-03-09 at 18:23 #4033
I am also interested in what guillerodriguezv has requested.
I want to play PC games that are NOT ON STEAM on my PiMax 4K.
From my experience, I can only get them to work in VIDEO MODE and not in PIMAX MODE.
Just need to track movements in four axis left right up down and move the mouse accordingly.
Think about it… Playing DOOM or any old school game on your PC (NOT ON STEAM) with PiMax as secondary monitor and when you turn left or right or up or down you are looking around the scene. It just needs to get the direction of head movement and tie that to the mouse.
Does anyone know how to achieve this?2018-03-12 at 13:29 #4110
ok. so you start doom with vorpx and hten mh move forward, backward, etc you move in game. yes?
because rotation is already dealt with by vprpx.2018-03-12 at 17:48 #4119
Hi Greg, It is really good to hear that maybe you can add this feature to your driver. I want to help you to understand how it is supposed to work…
Please forget about VORPX gyro (it only works throgh steam vr), VORPX is only for generating SBS view (like Tridef or Reshade). We want the Pimax 4K gyro (looks up, down, left and right) emulate mouse movement (foward, backward, left and right) only that. When you use Pimax 4K as second monitor (video mode in Piplay soft) steam vr does not work and VORPX can not use Pimax´s gyro. Hopes you understand clearer the features we need to get it work.
Regards and thanks2018-04-03 at 16:45 #4532
Greg we are just looking for moving mouse up down left right with the X and Y rotation but under the conditions that 1) Piplay is not running OR 2) PiPlay is running but NOT RUNNING IN PIPLAY MODE (i.e. PiPlay would have to be in VIDEO mode or what others call ‘extended’ mode).
As @guillerodriguezv pointed out we can NOT achieve this with VORPX which relies on PiPlay being in PiMax mode and we also can not use Steam for this.
There is other hardware and software besides VORPX and Steam that can handle the video SBS conversion. Think of it more simply as supporting bare bones head tracking with no other software or hardware dependencies. This would create a universal solution for playing any game you want with VR headset, regardless of outside software limitations imposed by Steam and PiPlay.
The REAL missing link here is a tool that simply controls the mouse with X Y rotation without dependency on Steam or PiPlay. This would open the door for many uses that are currently being blocked.
Is this possible? Any suggestions for other products or solutions for achieving this I really need to find one way or another to make this happen.
Mike2018-04-04 at 06:56 #4538
first of all i don’t have pimax 🙁
the problem I see is that when you rotate 90 degree you really want see game rotation 90 degree. i don’t think that it is possible simply by simulate mouse move. unless I will be trying to mod game to understand level of rotation.
so you would be rotation left 90 degree and see somehow similar move left then move right and you would be in similar but not exactly same place. etc.
that is really interesting idea but i think it would need to mod each game.
let me know what you think.2018-04-04 at 12:48 #4546
The only comparison that came to me; it is like taking the gyro from cellphone, there is an application that I used while ago (trinus vr) to stream pc content (games) to cardboard (sony xp5 and homido vr) that take gyro from cell (input) and emulate mouse (output).. so it is “gyro (in) to mouse (out)”concept.
Hopes it helps
Regards2018-04-04 at 20:58 #4547
Have you ever considered integrating with OpenTrack somehow? It provides all of the controls for mapping inputs to outputs such as mouse emulation and joystick and also provides controls for adjusting the sensitivity via curves. I’ve attached a screenshot. Might be a cool thing to have as Input the Driver4VR and then would open up tons of possibilities.
Also, just want to clarify my prior post what we want to map is Yaw and Pitch to the X and Y movement I think I previously referred to Yaw as X and Pitch as Y.
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