I think I saw on here someone had this issue before but there wasn’t really any troubleshooting to determine what the issue was.
I’ve been having this issue for a few weeks now and I have no idea what else to do to fix it. Regardless if i’m using version 3.10.6 or 3.10.8 I have the same result. I calibrate as per the norm. The trackers will show correctly in the steamvr room space, but when I enter a game (vrchat) I start in the ground. With 3.10.6 I can use virtual move to place myself in my avatar but the models are all too large, shoulders at eye level, and tracking breaks on them.
When I virtual move to place the feet tracking balls where the feet of the model are and exit, i’m hovering a couple feet off the ground in the vr room space
I also recall having issues before this where my white playspace in game would be no where near where i’m standing, and if I switched avatars my viewpoint would be out of the map, and i’d once again have to virtual move to get myself back to where the avatar is. I didnt have issues at first, i have no idea what changed to cause all this. I’ve tried reinstalling the software, steamvr, clearing the appdata, the vrsettings config in the steam folder, and nothing worked.