I think I saw on here someone had this issue before but there wasn’t really any troubleshooting to determine what the issue was.
I’ve been having this issue for a few weeks now and I have no idea what else to do to fix it. Regardless if i’m using version 3.10.6 or 3.10.8 I have the same result. I calibrate as per the norm. The trackers will show correctly in the steamvr room space, but when I enter a game (vrchat) I start in the ground. With 3.10.6 I can use virtual move to place myself in my avatar but the models are all too large, shoulders at eye level, and tracking breaks on them.
When I virtual move to place the feet tracking balls where the feet of the model are and exit, i’m hovering a couple feet off the ground in the vr room space
I also recall having issues before this where my white playspace in game would be no where near where i’m standing, and if I switched avatars my viewpoint would be out of the map, and i’d once again have to virtual move to get myself back to where the avatar is. I didnt have issues at first, i have no idea what changed to cause all this. I’ve tried reinstalling the software, steamvr, clearing the appdata, the vrsettings config in the steam folder, and nothing worked.
you mean your head is on the ground ?
there is problem with virtual move right after calibration and restarting of steamvr helps. it is not a solution but can you try that?
can you tell more about your setup?
recalibration and restarting steamvr doesn’t do anything differently
As for my setup i use oculus, 2 sensors set up for 360 tracking (diagonal to each other), and my kinect is on my dresser about 6-7 feet away from the front of my play space. This was the same setup I had when I started about a month ago back when everything was working fine.
Driver4vr is running 3.10.6 with skeleton body tracking only. I have virtual move assigned to the right controller. I cant think of anything else noteworthy…