2018-06-29 at 00:53 #5109Freakazoid012Participant
When I start Driver4vr with colour tracking it just freezes or cycles between not responding and is unusable. My cpu is not overloaded it only using 20% and i have 8 cores. i cant het a log for it when it happens so sorry.
Ram 32 gigs DDR4
GPU 2x Vega FE
oculus2018-09-27 at 17:22 #5432CrubertParticipant
I also have this problem….We need a response!
Sincerly Robin !2018-09-28 at 07:24 #5437
there is problem with amd. .can you try this build ?
after you start, you need enter colour calibration window and when come back it should work ok. that is something that keep delaying to make final solution but is on my list.2018-09-29 at 20:18 #5445
Greg, I checked this and on Kinect Skeleton on head and hand tracking I have 15 FPS for kinect and 58 for Diver4VR. Usage for CPU (AMD FX-8300) it’s 20%.
For only hand trackers with colour light using PS Move (and too with Kinect Skeleton for head tracking but Kinect can’t detect my skeleton) I have 13 FPS for Driver4VR and 43 for Driver4VR. CPU 37% and I can find a PS Move. When I press “calibrate” it’s setting colour to controller but is still calibrating… Ahh, it all is working very slow.
I still waitng for colour tracking because Kinect loosing hands when are close to self. Also I have trouble with left hand…2018-10-01 at 07:53 #5458
so when you quit colour calibration window it should go back to 60 fps. that is kind of ‘trick’ to make it test on amd.
can you tell if that works this way and still hangs?2018-10-01 at 20:39 #5463
It’s stable only for Kinect Skeleton but Driver4VR have more FPS for colour tracking than before.
When I had a colour tracking, Driver4VR did works slowly. Refresh camera it was maybe 10 second. When window of colour calibration was closed, it was still slower than in public version with usage 60% CPU.
Virtual controller changed position after moved a real controllers.2018-10-02 at 07:33 #5465
that it mean it works after you close window ?2018-10-02 at 08:18 #5466
Works but maybe wrong. It’s reacting on moves.
You must first make this stable on AMD, so don’t think in this moment about positioning a controllers.2018-10-02 at 10:58 #5467
what is fps on both?2018-10-02 at 11:18 #5468
“For only hand trackers with colour light using PS Move (and too with Kinect Skeleton for head tracking but Kinect can’t detect my skeleton) I have 13 FPS for Driver4VR and 43 for Driver4VR.”
I made mistake, because 13FPS for Kinect not a Driver4VR.
So for both is this same what for colour tracking.2018-10-05 at 09:19 #5495
that is quite low. i am afraid your spec will not handle colour tracking.2020-04-09 at 22:08 #14496HeyItsThaeParticipant
Hi has there been any update to fix this. I just downloaded Driver4VR and the skeleton mode works but I’ve noticed the freezing still happens for me when I switch to color tracking. Is this trying to be fixed?2020-04-12 at 01:17 #14522HeyItsThaeParticipant
Like to just update to say the new version of the software installed on 4/11/20 fixed my issue with the color tracking making my AMD GPU freeze. If you guys are still having this issue try updating 🙂2020-05-15 at 20:08 #14980nocturrrParticipant
Updated the AMD drivers and still no luck – the driver4VR software freezes. Any solutions?2020-07-03 at 17:50 #15399curious_pineappleParticipant
I have the same issue, RX 5500XT.2020-07-12 at 14:32 #15444NchiParticipant
any update on this greg? seem to have the same issue2021-03-19 at 13:04 #44014PixelParticipant
the same thing is happening here, but sometimes it works for a short while and when I try to adjust the camera exposure correctly it freezes again (I already tried to delete & reinstall Driver4VR). If someone could help us all we would be very thankful (at least I think that the others would).
- This reply was modified 1 year, 4 months ago by Pixel.
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