Circle keeps appearing

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  • #14211
    Red Cloud
    Participant

    Hello, I am using Driver4VR to snap turn in flight simulators. All works well, but when I use the snap turn feature, the grey circle appears. In steamvr developer settings, I have set my space to gigantic so that I don’t see it. But for some reason it keeps resetting. In steamvr.vrsettings I have

    “collisionBounds” : {
    “CollisionBoundsColorGammaA” : 0,
    “CollisionBoundsColorGammaR” : 255,
    “CollisionBoundsFadeDistance” : 0,
    “CollisionBoundsStyle” : 0

    Does any know how to stop Driver4VR from resetting this?

    Thanks

    #14230
    Greg Driver
    Keymaster

    Solution:

    I figured it out. I had to remove information from chaperone_info.vrchap, all the information between the brackets that say collision_bounds. It now looks like:

    “jsonid” : “chaperone_info”,

    “universes” : [

    {

    “collision_bounds” : [],

    “play_area” : [ 1, 1 ],

    “seated” : {

    “translation” : [ 0, 0, 0 ],

    “yaw” : 0

    },

    “standing” : {

    “translation” : [ 0.065842494368553162, -0.32748055458068848, 0.17284867167472839 ],

    “yaw” : 0.16132307052612305

    },

    “time” : “Sat Mar 14 12:39:58 2020”,

    “universeID” : “30”

    }

    ],

    “version” : 5

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