Built-in PS Eye support

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  • #4843
    Viktor MozyrskyMozyrsky
    Participant

    Hi.
    So, I just want to confirm the relevance of this idea despite the much anticipated dual Kinect support. I believe this will be benefitial for many users, who might have an existing ps eye setup or just have an opportunity to buy this cheap cameras.
    To explain the reason for wanting such a function, I’m using the Kinect 360 for whole body skeleton tracking. And I love it. But my attempts to improve ps move controllers response by enabling color tracking were unsuccessful, bc they are too far away from the Kinect camera (~2.5-3.5 m). But the separate ps eye could be put much closer to the playing space. The 60 hz capability and the superior precision of multiple “eyes” are also worth considering.
    I’m aware of the PSMoveSteamVRBridge, but I do prefer the integrated solutions in general and the Driver4VR plug-and-play approach in particular. And I’m kinda afraid to break a well working system while setting it up anew.
    Anyway, thanks for this awesome software.

    #4846
    Bla BlablaGreg Driver
    Keymaster

    hi.
    that would be relatively simple I think.
    you will simply use driver4vr instead of bridge.

    #4848
    Viktor MozyrskyMozyrsky
    Participant

    Yeah, that’s what I would like to be able to do.
    Thanks for the reply.

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