After seeing some interesting projects like
And how they can provide real time skeletal model of a user just like a Kinect does I would like to discuss the feasibility of such functions on Driver4VR.
Here’s an idea:
Intead of using the PC to compute the skeletal model and waste precious resources that could be used by, well, the game itself.
We could use a Mobile companion App.
This would keep the hard work on another CPU, so the PC just need to have a “server” to receive in plain text or whatever. The description of the skeletal model and do whatever black magic it’s doing with a Kinect camera right now 🤷♂️👍
Also, instead of developing all kinds of support for specific tracking hardware and techniques.
There could be just a simple JSON API for skeletal and position tracking.
And then just a tracking server running on port XXXX and then let the community experiment with ideas and contribute more directly.