180 rotate feature

Homepage Forums Bugs 180 rotate feature

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  • #1999
    D TXcalibur
    Participant

    I’m using Adv. settings in SteamVR and it does seem to mess the feature up.

    I’m not sure but it seems that the position of reference for rotation is the original one in SteamVR compositor(the grey grided dome) instead of whatever the user moves to afterwards. When SteamVR/tracking glitches, I rerun room setup and/or use Adv. Settings to move myself back into position and orientation to arrow on the ground. But the auto-rotation button will ignore it in game use the previous location instead(i’m guessing here).

    Is it possible to make it rotate based on player’s currently position and orientation right before button is pressed and not relative to the center of the dome? Because games have built-in re-position feature and it’s no longer at the center of the dome… Thanks!

    #2829
    D TXcalibur
    Participant

    Hi Greg,

    I think this issue was fixed for a while before the OpenVR update. Unfortunately, it is back in the current release… Can you take a look?

    Thanks.

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