I am particularly interested in
2.2 also add supplemental tracking for wmr.
I’m willing to help with this and have some of my own ideas on how to accomplish this.
The problem is I have no idea (or if it’s even possible) to modify/work with the software for WMR controllers. Where and how can we listen for when the controllers leave the WMR headset “sweet spot” (inside out tracking) to hand off tracking to the kinect? Obviously there is something happening with Microsofts own tracking software that has some value to say “THIS HAS LEFT THE FRONT SENSORS, SWITCH NOW” but how are we going to access that?
I’m not sure if there is some way to hook into SteamVR to accomplish this but I feel like SteamVR is just acting as a wrapper around Windows own drivers for WMR.
- This reply was modified 4 years, 9 months ago by love_wmr.