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I’m also really interested in the answer to this question.
In general, it would be helpful to understand the ‘relationship’ between PSMS and Driver4VR. I had thought that Driver4VR took positional/rotation data from PSMS (as PSMoveFreePieBridge does, for example) and, combining it with other input data if necessary, sends it to SteamVR. But the above post suggests that it takes position/rotation data from SteamVR (supplied by SteamVRBridge) before then feeding it back.
Which is correct?
PSMoveService is great but it no longer works with recent versions of SteamVR. I appreciate this is nothing to do with you but if it were possible to take position/rotation data straight from PSMoveService it would solve this problem for a lot of people.
What do you think?