Homepage › Forums › Body tracking › Using Vive Pro, trackers v2.0 and Kinect v.2 together › Reply To: Using Vive Pro, trackers v2.0 and Kinect v.2 together
Excellent Greg. You are a great supporter of your product. Please continue to do so. I hope you are young enough to support it for another 30 years 🙂
In you future video you mentioned above: “simple tutorial how I use unity to get body trackers”, can you explain the coding logic/background for other do read, understand and extend the code to fit their need, and also mention what to do when you have some new tracker which uses BT LE, WiFi or other communication channel.
I am a c# developer and I wanted to know how to add trackers 6DoF or 9DoF like MetaMotionR as I mentioned in:
Using MetaMotionR trackers by Mbientlab together with Vive Pro and trackers v2.0
I also purchased
https://www.adafruit.com/product/2472
(Adafruit 9-DOF Absolute Orientation IMU Fusion Breakout – BNO055)
along with https://www.adafruit.com/product/3010
(Adafruit Feather M0 WiFi – ATSAMD21 + ATWINC1500) so very similar setup like MetaMotionR and I would like to use this Aruino Zero compatible board to see detected motion via WiFi to Unity. Any recommendation and reading on how to do that?
Is it possible to transfer body movements over the internet so using stemvr and DrivereVR so a remote body tracker can control a person in VR game and a local player can control his avatar (third person). Is the first person avatar a third person as well
Thanks