Homepage › Forums › Body tracking › Using MetaMotionR trackers by Mbientlab together with Vive Pro and trackers v2.0 › Reply To: Using MetaMotionR trackers by Mbientlab together with Vive Pro and trackers v2.0

Because of small factor of Mbientlab’s MetaMotionR sensor I would rather mount those then vive trackers. I will receive 5 vive trackers and try to see how to track them using your driver.
You mentioned demo project. What is it about? I wanted to know how to add a new or custom tracker to track a bone.
Does one have to provide a hook/plugin writing a c++ code or I can use C# and somehow c++ can invoke .net runtime.
What would be some good tutorials to learn how to do coding of these steamvr extenders? I think you mentioned it is a hack, but what to do if they eliminate hooks. Don’t they have an official way to extend their input framework?.