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can you confirm steps. after you start steamvr, you perform headset calibration each time? that is you face headset to kinect and press calibrate to allow calculate angle between kinect coordinates and headset yaw offset.
and even after that you see hand trackers in wrong place ?
if you don’t want to do it each time then you must ensure that headset has same yaw offset each time you start steamvr.
for example for trinus psvr you must ensure it will point same direction when trinus psvr starts.
please let me know if that helped.