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#4776
Marcus GallerCatsix
Participant

I do agree here, Ive had the same issues with Driver4VR usage of Nolo, with my controllers being reversed and the hip tracker changing position and rotation in SteamVR when in rl they dont.

Im not sure what code Driver4VR is using for this, but I do remember a similar Thread from another VR Hybrid software that used Nolo.
In the end it came out that the old SDK from nolo was the cause of a lot of issues but with the new SDK everything worked fine.

https://github.com/NOLOVR/NOLO-Windows-SDK/issues/8

Anyhow hope this can get fixed, a lot of Rift users want to use FBT and nolo using actual trackers is the best way to go atm.