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2018-04-06 at 17:03
#4609

Participant
recalibration and restarting steamvr doesn’t do anything differently
As for my setup i use oculus, 2 sensors set up for 360 tracking (diagonal to each other), and my kinect is on my dresser about 6-7 feet away from the front of my play space. This was the same setup I had when I started about a month ago back when everything was working fine.
Driver4vr is running 3.10.6 with skeleton body tracking only. I have virtual move assigned to the right controller. I cant think of anything else noteworthy…