Yeah, I’ll bump this too. There’s also a thing called frankmocap from Facebook research, it’s open-source too. You can actually already use it with RTX/CUDA GPU to full body in realtime through a unity plugin. If I got this correctly, it’s only a matter of time until someone will make an experimental solution for SteamVR. Exciting times!
- This reply was modified 2 years, 8 months ago by Maksim Kozlov.