Reply To: Questions on the extent of Nolo VR intergration

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#3485
Americanzer0Americanzer0
Participant

From my limited experience before i accidentally broke my base station, it is either spot on, or is way off. I think the biggest problem is that it’s using a combination of sensors that by themselves would not give you enough data to triangulate your positon, and that both are prone to interference from literally anything.

Thats why i am interested if its possible to combine the tracking data of the Kinect 360 and Nolo VR to create an accurate tracking experience. Only problen i could see is that it would be bandwidth intensive and perhaps thread intense… But I think if your spending money on a Nolo VR and a Kinect for VR tinkering you likely are running something that can handle 8x or so threads…