So I was able to get the setting to save by either changing a second setting or closing the window using the top left corner instead of the x in the top right. Not sure which as I did both.
But, while it now rotates around the correct point it unfortunately still rotates the chaperone which needs to stay in the same real world space (I.e remain in the same location and rotation to the player)
Also. I’m pressing triangle on the right ps move and it’s rotating the game world to the right and not the player. For me at least that’s backwards and it should rotate the player instead.
I’ve made an image to explain. I’ll upload after I’ve had my dinner.