Well, that´s just the opposite. 🙂 But it seems great anyway!! I refered to add a seated option to he kinect v2, and not tracking the lower body and arms.
I´ve been trying around with te kinect v2 and ive reached some decents results, but not great. I have the kinect positioned up the monitor and i play seated games. So i play close to the kinect (700 mm), that makes some weirds movements in the Y axis when moving the Z axis. This movements are rapids, like jitter. I think the problems come because driver4vr take the data directly from kinect SDK 2.0 and output it. If you could make some kind of filter it would give us a smother experience.