I am trying colour tracking at long range with an adjustable darkness light filter.
Position tracking is great but there is controller orientation problems when guns are not pointing forward. Compare to skeleton tracking, it’s less consistent. I remember going through that when you started to beta skeleton tracking.
Also, it is more CPU intensive/slow down gameplay even though it doesn’t hang anymore.
Otherwise, position tracking is spot on. There is a limit on range that seems to be independent of the bulb brightness/darkness of filter.
I’ll have to play around with the setup more to see if I can make it better. Riftcat is in beta too and the new version is more CPU/tracking friendly and better streaming customization/quality.
- This reply was modified 3 years ago by Xcalibur.