Hi Greg,
I am trying colour tracking at long range with an adjustable darkness light filter.
https://www.telescope.com/125-Orion-Variable-Polarizing-Filter/p/5560.uts
Position tracking is great but there is controller orientation problems when guns are not pointing forward. Compare to skeleton tracking, it’s less consistent. I remember going through that when you started to beta skeleton tracking.
Also, it is more CPU intensive/slow down gameplay even though it doesn’t hang anymore.
Otherwise, position tracking is spot on. There is a limit on range that seems to be independent of the bulb brightness/darkness of filter.
I’ll have to play around with the setup more to see if I can make it better. Riftcat is in beta too and the new version is more CPU/tracking friendly and better streaming customization/quality.
- This reply was modified 7 years ago by Xcalibur.