I have uploaded an example of the accuracy problem I have been having.
This video shows using skeleton tracking for the head and light balls for hand tracking, but the same problem happens when I use my HMD mounted light (in fact I think it is worse).
I thought it might be because the Longbow game needs to have the controllers close to the head but you can see it also happens when the hands are away from the face.
The tracker seems to show that the bulbs are being tracked properly (although sometimes you can see the bulbs go behind my HMD or my head).
I’ve tried moving the Kinect around to different places in the room and I have tried different pairs of sunglasses (some darker, some lighter) but always the same 🙂
I have recalibrated many times and have recalibrated the controllers in PSMoveService as well.