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Basically right now there is no point using Kinect + Nolo except body tracking.
With Hydra drivers it can be different because Kinect can add head tracking.
Yes, I can try to disable nolo or hydra but not sure what is point of this ? 🙂
It is possible at least for Nolo to provide position to their controllers while maintaining orientation originally from nolo. So we can get kind of 360 degree tracking. The problem is how to effectively track them when you are rotated back to Nolo ? Only skeleton tracking ?
With Nolo right now only help you can get from Driver4VR is to allow head tracking to headsets like DK2 or Deepoon e2.
Regarding last question I am not sure of this. Can you rephrase ?