Homepage › Forums › Announcements › Release 5.2.6.0 – Half Life: Alyx, Boneworks: Acceleration and Throwing › Reply To: Release 5.2.6.0 – Half Life: Alyx, Boneworks: Acceleration and Throwing
Are you guys referring to the bug I reported over here?
https://github.com/HipsterSloth/PSMoveSteamVRBridge/issues/59
It’s true. The tracking and fling velocity is messed up on anything released after PSMoveSteamVRBridge 1.4.2. It essentially prevents you from successfully performing many velocity based actions in quite a few games. Punching and throwing for instance causes your hands to roll away and de-accelerate at the most crucial part of the action.
I’m really surprised it hasn’t been fixed already. HipsterSloth states they’re capturing more IMU packets, and that the filter values need fine tuning as a result. That was nearly 2 years ago… Anyway, I’m staying put on version 1.4.2 until the problem is fixed.
Best Regards,
stickman89