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I am also interested in this.
Absolutely need to re-map those buttons or change how snap-turning works, as they rotate the steamvr “chaperone” virtually while my real-life room obviously can’t do that) so it may be an injury hazard as if I accidentally press it in the heat of gameplay and not notice, then I could bump into a wall or break something very easily like that
Related to this, I’ve also got a psmove navigation controller and would love to be able to do smooth locomotion and weapon wheel in-game with its clickable analog stick(I could attach to one of my ps-moves), it gets detected as an x360 controller thanks to SCP toolkit but steamvr absolutely needs to think it’s a vive touchpad for this to work