Homepage Forums Announcements Release 3 Beta – Introducing hand controllers Reply To: Release 3 Beta – Introducing hand controllers

D TXcalibur

What I was getting at is why Kinect messes up when it overlaps? For now, whenever they overlap(hand/hand, hand/body), they stick together. In the scenarios described above, you actually have enough data to separate them.

Similarly, if you can solve this, you can have 360 coverage (when the hands/arms are behind the body; head facing away from sensor) for hand positions.

And there’s the phone orientation problem left…

It takes away some need of having a joystick since the current mapping scheme works somewhat: press and orient to select.

  • This reply was modified 6 years, 5 months ago by D TXcalibur.