Homepage › Forums › How-to and troubleshooting › Kinect 360 + Riftcat + SteamVR lag in calibration window › Reply To: Kinect 360 + Riftcat + SteamVR lag in calibration window
It was indeed a performance issue. Switch video card and it’s fine now. Manage to pass one calibration position(not enough area to avoid too close to previous position error)but it’s tracking my feet and head fine in Display mirror. FreePie tracking from phone(head rotation) lags more now for some reason. CPU is under 40% usage.
Looking forward to hands tracking and future releases!
- This reply was modified 3 years, 2 months ago by Xcalibur.