Homepage Forums Announcements Release 4.1.14 – Wii Remote release

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  • #5594
    Bla BlablaGreg Driver
    Keymaster

    In this release:

    1. Wii Remote official tutorial

    2. manual calibration of Kinect – in development
    3. GearVR – in development – continue integration
    4. Bug fix with proper logging during UI initiation.

    #5933
    Bergen RackleyBergen Rackley
    Participant

    Is there any way to make a wii remote and a nunchuck work as one hand? I have two wii remotes and two nunchucks, and I think with a special grip being designed, using a nunchuck for a joystick and a wii controller for the rotation and other buttons would be the perfect homebrew solution to vr controllers.

    #6225
    Christian EidenertChristian Eidenert
    Participant

    Hi Greg, first of all I just want to say I love your work and appreciate your efforts to make VR more available for everyone.

    I tried the Wii Motion Plus Remote with the Nunchuk and I was able to pair it to Bluetooth on my laptop. However when I tried to set it up to run with Driver4VR the Wii Remote Motion Plus and the Nunchuk did not appear in Device Manager. I am guessing that I need to get the first gen Wii Remote and Nunchuk without Motion Plus which might work out. I was able to emulate both Keyboard and Mouse although it was not yet an enjoyable experience for me. I may try it out again at some point to see if I can tweak my setup to run better. Has anyone managed to run Driver4VR with the Wii Motion Plus Remote and Nunchuk? On a side note I would be curious if anyone has tried connecting the Wii Jog to the Nunchuk and using it in VR.

    Many thanks.

    Christian

    #6228
    Bla BlablaGreg Driver
    Keymaster

    interesting idea. how do you think it could work ?

    #6231
    Ron Dwyerg-coded
    Participant

    “On a side note I would be curious if anyone has tried connecting the Wii Jog to the Nunchuk and using it in VR.”

    This got me curious(never heard of Wii Jog), I found it on Amazon and saw a question asking about Wii U support which may answer your question:

    “Yes it does, but not with Wii motionplus controllers + games.”

    #6244
    Bla BlablaGreg Driver
    Keymaster

    wii jog costs 5usd. we could theroretically use it as alternative to vr shoes 🙂

    but it will need to put some rollers on your feet 🙂

    #6247
    Christian EidenertChristian Eidenert
    Participant

    Hey Greg,

    Thanx for looking into this. It would be awesome to have Inertial Tracking working as opposed to the idiotic Optical Tracking that Microsoft, Sony, Oculus are forcing us to use for VR controllers. It’s expensive and annoying. A setup with the PSVR using Trinus in combination with the Wii Remote and the Nunchuk is my preferred setup. I bought an Xbox One controller the other day and even with the Xbox somehow being the preferred choice for Windows 10 it is really not that great because it tends to lose contact with Bluetooth intermittently, it has no gyro built in, and because I am using built in Bluetooth in my laptop it will never output sound via the controller itself which is a pity. Honestly I am mostly interested in seated VR experience so it makes little sense to go with Kinect. However it would be awesome if we could have a great seated VR experience using the Wii Remote and the Nunchuk and even more so with the Wii jOG connected to the Nunchuk. I really hate using SteamVR because it sucks using the Xbox One Controller for that purpose. The Xbox One controller works well in Windows Mixed Reality so why can’t SteamVR make it work there as well. They want to push their Steam Controller and the Knuckles Controller which has not yet been released to the public. It is really confusing right now which controller to use on which VR Portal and which game will support which controller. I had BigScreen working with Mouse and Keyboard the other day but yesterday that wasn’t working also. The only game I am able to play now is the previous VR Mod for Alien Isolation from Nibre version 0.6.0 because there are too many issues with the latest version 0.8.0. It works well with the Xbox One Controller although I am still annoyed by the presence of that Blue Circle forced by SteamVR and I was simply too lazy to try to remove it. Oh well if you can get Wii jOG to work that would be an awesome addition to our VR experience.

    #6255
    Bla BlablaGreg Driver
    Keymaster

    yes. but wii jog can be only used in limited way. like vr shoes.
    also i am not sure if I can connect two of them.
    what is important in each case is if you want to use virtual tracking or real positional tracking and for this you need kinect or other solution.

    #6330
    Scott AScott A
    Participant

    I need help connecting Wii motion plus built in controller cause thats all I have😞

    #6344
    Bla BlablaGreg Driver
    Keymaster

    at which step you have problem?

    #10932
    greytoshiakigreytoshiaki
    Participant

    I’m using motion plus adapter and it work fine plus using nunchuck.

    Hi Greg, I have an idea. Wiimote is a very capable controller to do 6-dof. All you need is a DIY 4 ir led build in pyramid shape, and the Wiimote will work like psmove or vive controller. Check out Freetrack whick also allow you to use Wiimote. There’s also a few ppl making source code to make Wiimote work in vr environment.
    You can also use the original wii sensor bar but only 4 or 3dof I think?

    The only downside is only the Wiimote can do 6dof,not nunchuck (no problem since we can control most stuff with one hand, nunchuck can use virtual tracker mode),
    and you have to face the ir led all the time. (not a problem too since we have rotational button setting).

    Can you put this function on driver4vr? This will be perfect for ppl who only have wii mote on their hand. Like psmove is still quite expensive.
    Its a shame that Wiimote although it works like a vr controller but in driver4vr it downgrade moves like mouse.

    Also it would be great if you can combine Wiimote virtual tracking with kinect hand/body tracking.

    #10945
    Bla BlablaGreg Driver
    Keymaster

    the problem with wii mote ir is that it has very small fov. not sure if that will be practical.

    #10969
    greytoshiakigreytoshiaki
    Participant

    It works very well in freetrack and even recommended to use wiimote for freetrack.
    Its not perfect like psmove but at least this will make it easier to pick up item in vrchat.
    right now using wiimote or dual mouse, it’s really hard to even navigate the menu. I had to enter driver4vr back and forth to adjust the arm distance to be able to pick up an item.

    #11008
    Bla BlablaGreg Driver
    Keymaster

    yes. these are only 2 degrees of freedom indeed. i will think about this.
    do you know with mouse you can reach to object with scroll ?

    #11053
    Matteo LeullierMatteo Leullier
    Participant

    Hello!
    I’m trying to get my Wii MotionPlus INSIDE (Nintendo RVL-CNT-001) to work properly, but it isnt detected by Driver4VR and I have no idea why…

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    #11435
    Matthew BensonMatthew Benson
    Participant

    Hey Greg

    Trying to get the Wii mote working with the latest release alongside kinect and it’s tracking the controls as being 6 feet away from my body. Any ideas for a fix? Thx

    #11446
    Bla BlablaGreg Driver
    Keymaster

    did u set head tracking to kinectL skeleton ?
    you should set this to head/hand tracking.
    if have same problem then reset settings and start tutorial to ensurel you properly configures head/hand tracking first.

    #11989
    Luca LanzillottaJohnDough
    Participant

    Dear Greg,

    I finally managed to get the software and I got my wiimotes to work, the only problem is that they only measure 2dof, (pitch, and roll) I was wondering if I got the motion plus adapter for each wiimote if I could get yaw measurements. So with the kinect and the wiimotes + motion plus adapter if I could get (pitch, roll, and yaw) on controllers and then the body tracking with the kinect. Thanks!

    #12020
    Bla BlablaGreg Driver
    Keymaster

    with plus you have gyro and yaw is also possible however with a potential drift.
    it is on my list but not on the top now. sorry 🙁

    #13400
    Bhupender Malhotrabhupender
    Participant

    Hi Greg,
    Thanks for your effort.I have wii remote with motion plus is there any option to work yaw mesurment if possible i will definatly buy your product

    #14212
    Nejc Gutnikfrogec
    Participant

    Thank you for this feature. +1 for the wiimotion+ support. Did you try to contact Dolphin emulator guys? Maybe there is a part of the project they have already implemented and would share the knowladge/code with you?

    #14213
    MGlolenstineMGlolenstine
    Participant

    I love the new addition and +1 for the WIIMotion+ support here as well.
    Also, the idea about contacting the Dolphin people is great!

    #14314
    Vinny Moranvinny
    Participant

    Hi Greg
    Thanks for this awesome set of drivers and tools for custom VR setups, I like tinkering and messing about with stuff I have 2 Wiimotes with motion plus a Kinect and a Gear VR headset its amazing how you can link all this stuff up and it works, am looking to get a bit more accuracy from the. Wiimotes and I come across this Video from 2008 I would like you to have a look and see what you think. the guy uses multiple custom built sensor bars placed around and the motion plus of the Wiimote for more accuracy of the controller, Custom sensor bars are not rly hard to build its just IR Led

    #14357
    William Mayne6maynqw
    Participant

    Hi Greg

    I decided to take the plunge with this and buy Driver4VR after limited testing a while ago. Back then I was on the previous version of the software and the Wii remote and nunchuk worked perfectly. Since buying I’ve updated to version 5.2.6.0 and the controllers have stopped working. I’ve unpaired and repaired exactly as per the tutorial above, Windows detects the controller but Driver4VR fails to list it as detected devices within Tracker Manager. I’ve even cleared the Driver4VR settings. An image of the setup is attached. Please could you let me know how I can go about fixing this.

    Many thanks

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    #14432
    Bla BlablaGreg Driver
    Keymaster

    hi. there was a temporary problem with detecting of newly paired devices.
    please download latest version.
    can you please click refresh below left panel? or after they are connected start driver4vr again? there was problem with the list not being updated.

    #14782
    ZarbokZarbok
    Participant

    Is there any way to run the Driver4vr without administrator access? It should be possible and the dolphin Wii emulator is able to use Wiimotes and add keybinds without administrator access.

    #37299

    Hey, Great product, When I find someone with PayPal, (I don’t live in the US) I will probably buy it. Do you have any updates on wii motion + support? Thanks.

    #38740

    Hi dev i could not get Nintendo RVL-CNT-001 wiimote to show up in the tracker, im on 5.4.0.2

    #39903
    Pavels Romanovskissolnyshok@gmail.com
    Participant

    I could not get Nintendo RVL-CNT-001-TR wiimote to show up in the tracker on 5.4.0.4

    #40688
    philjms23@yahoo.comphiljms23@yahoo.com
    Participant

    wow

    #40752

    Yeah this isn’t working are people able to make the Wiimote work. I’m on 5.4.0.4 and I have used both controllers (Wii motion plus and non-motion plus). If you know how to fix it please message me on-

    Discord tjktjktjk3#5820
    Instagram @dial_complete_
    Snap tjktjktjktjktjk
    or my email which should already be showing

    -Thank you

    #40797

    asv

    #41004
    Joon KohJoonius
    Participant

    I can get both the Wii remote and the nunchuck to connect BUT only the nunchuck gets rotation. The Wii remote doesn’t rotate, why?

    #41124
    Bla BlablaGreg Driver
    Keymaster

    dark_force, can you contact me via contact form? i will send you something to try.

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    #42130
    Frosty7FoxFrosty7Fox
    Participant

    Hey Greg,
    Is there a way to change the menu button on the nunchuk to grab/hold ?

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    Participant

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